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<h1>Proximity sensors <img src="images/proximitySensors1.jpg"></h1>


<p>CoppeliaSim offers a very powerful and efficient way to simulate proximity sensors. The user can model almost any type of proximity sensor, from ultrasonic to infrared, and so on. The <a href="objects.htm">scene objects</a> that allow for this functionality are proximity sensors (which are different from <a href="visionSensors.htm">vision sensors</a>), which can detect <a href="detectableObjects.htm">detectable</a> <a href="entities.htm">entities</a>. Following figures illustrates <a href="simulation.htm">simulations</a> using proximity sensors:<br>
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<p align=center><img src="images/proximitySensors2.jpg"></p>
<p class=imageLabel>[Mobile robots using proximity sensors]</p>
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<p>Proximity sensors are added to the <a href="scenes.htm">scene</a> with [menu bar --&gt; Add --&gt; Proximity sensor].
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<p>The proximity sensor detection routines used by the proximity sensors are also available as stand-alone routines via the <a href="coppeliaGeometricRoutines.htm">Coppelia geometric routines</a>.</p>


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